Windows may show “Windows protected your PC” (SmartScreen) — click More info → Run anyway. Unzip the whole folder first, then run HoverGame.exe from inside it (don’t launch it from within the .zip).
Minimum spec per graphics setting
Low (smooth)
High (full juice)
Renderer
OpenGL Compatibility
Vulkan (Forward+)
GPU
Any OpenGL 3.3 / integrated
Dedicated GPU, Vulkan 1.2, 2 GB VRAM
CPU / RAM
Dual-core 2.0 GHz · 4 GB
Quad-core 2.5 GHz · 8 GB
OS
Windows 10 (64-bit)
Storage
~500 MB free
The game auto-detects your GPU on first run and picks Low or High; change it any time in Settings → Graphics.
Unzip, then run ./HoverGame.x86_64 — mark it executable first (chmod +x HoverGame.x86_64, or your file manager’s Properties) if it won’t launch. The game uses Vulkan and falls back to OpenGL automatically; a black or stuttering window usually means software rendering, so install your GPU’s drivers or choose the Low graphics setting.
Minimum spec per graphics setting
Low (smooth)
High (full juice)
Renderer
OpenGL Compatibility
Vulkan (Forward+)
GPU
Any OpenGL 3.3 / integrated
Dedicated GPU, Vulkan 1.2, 2 GB VRAM
CPU / RAM
Dual-core 2.0 GHz · 4 GB
Quad-core 2.5 GHz · 8 GB
OS
64-bit, glibc 2.31+ (Ubuntu 20.04 / equivalent)
Storage
~500 MB free
The game auto-detects your GPU on first run and picks Low or High; change it any time in Settings → Graphics.
macOS
Coming soon
macOS Gatekeeper blocks unsigned apps: right‑click the app → Open (or System Settings → Privacy & Security → Open Anyway). If it reports the app is “damaged”, clear the quarantine flag in Terminal: xattr -dr com.apple.quarantine HoverGame.app.
Minimum spec per graphics setting
Low (smooth)
High (full juice)
Renderer
OpenGL Compatibility
Vulkan (Forward+)
GPU
Any OpenGL 3.3 / integrated
Dedicated GPU, Vulkan 1.2, 2 GB VRAM
CPU / RAM
Dual-core 2.0 GHz · 4 GB
Quad-core 2.5 GHz · 8 GB
OS
macOS 11 Big Sur
Storage
~500 MB free
The game auto-detects your GPU on first run and picks Low or High; change it any time in Settings → Graphics.
The Android build is a direct .apk (not yet on Google Play), so install it once by hand:
Tap Download above, then open the downloaded .apk.
Allow installs for your browser: Settings → Apps → Special app access → Install unknown apps (Android 13+; older: Settings → Security → Unknown sources).
If Play Protect says it’s unverified, tap More details → Install anyway — it’s flagged only because it didn’t come from the Play Store; it’s still scanned.
The game auto-detects your device on first run and picks Low or High; change it any time in Settings → Graphics.
iOS
Private beta · registered devices
iPhone & iPad — private beta. Until Teratorn is on the App Store, iOS installs are Ad Hoc: each build is signed for specific devices, so we need your device’s UDID (a unique identifier) added to the list before it will install. It’s a one-time step — here’s how.
Find your UDID — use whichever you have. (It’s not the serial number, and Settings doesn’t show it directly.)
On a Mac: plug your iPhone in with a cable, open Finder, and click your iPhone in the sidebar. Under its name is a line showing model / storage / battery — click that line and it cycles to UDID. Right-click it → Copy UDID.
On Windows: install the free Apple Devices app (or iTunes), connect your iPhone, and click the device. On the Summary page, click the Serial Number once and it switches to UDID — right-click → Copy.
No Mac or PC? Open this page in Safari on your iPhone and tap Register this device — one tap reads your UDID and adds you to the list. (Safari installs a tiny profile to read the ID; you can delete it afterwards in Settings → General → VPN & Device Management.) That does step 2 for you — skip ahead to Install.
Send us the UDID:email it here (paste it into the message). We add it to the build and reply when yours is ready.
Install: once you’re on the list, open this page in Safari on your iPhone and tap Install on iPhone above. After it installs, trust the developer in Settings → General → VPN & Device Management, then launch Teratorn.
Why the steps? Apple only lets an un-reviewed app run on devices the developer has registered (up to 100 per year). A public, tap-to-install version needs the App Store — that’s on the roadmap.